![xcom 2 sword upgrades xcom 2 sword upgrades](https://images.gamewatcherstatic.com/image/file/6/4b/78266/1.jpg)
That said, there are some notable contrasts. (Only Medium is represented at the bottom tier of armor) XCOM 2 is more explicitly organized along these categorical lines, however, with all three types having a representative at the second and third tiers. So if you wanted to reduce superior drop rate chance for conventional items, you might go to PrimaryAffixOne and PrimaryAffixTwo, and then double the number of basic/advanced entries.Armor is broadly familiar to how it worked in the previous game, though the conceptual organization is different: where the previous game had Generic, Light, Flight, and Psi, XCOM 2 has Medium (Which is the default armor type), Light (Broadly similar to Light from the prior game), and Heavy, which doesn't really map to any of the armor types of the prior game. Each entry in each table has equal chance of spawning as another entry. superior indicates possible affixes for superior weapons advanced indicates possible affixes for mag weapons Basic indicates possible affixes for conventional weapons These tables determine which upgrades can appear on equipment you receive from lockboxes you cannot create new arrays, just use add to the ones here
![xcom 2 sword upgrades xcom 2 sword upgrades](https://www.highlandernews.org/wp-content/uploads/2016/02/xcom2-1024x768.jpg)
Add templatenames into the arrays here, if you want lockbox loot with those new items These tables determine which equipment you can receive from lockboxes
#Xcom 2 sword upgrades mods#
It will also randomize the appearance of secondary weapons IF you have the appropriate mods This option randomizes appearances of primary weapons secondary unlock chance is the remainder (IE 22 by default) Determines the chance of getting a weapon, armor, or sidearm from a lockbox Determines the chance that an armor from a lockbox is a light or heavy variant, instead of medium. Each time you repeat an identification, the research time increases by this amount. For legendary research times, see StrategyTuning.ini Applies to non-legendary research times. Base research time required to identify a weapon. MISS_DAMAGE_FOUR=( Damage=4, Tag= "Miss ") MISS_DAMAGE_THREE=( Damage=3, Tag= "Miss ")
![xcom 2 sword upgrades xcom 2 sword upgrades](https://www.aweapps.com/images/Sz6t1Fd.jpg)
MISS_DAMAGE_TWO=( Damage=2, Tag= "Miss ") MISS_DAMAGE_ONE=( Damage=1, Tag= "Miss ") ContinentBonus_Xenobiology Instant Autopsies
#Xcom 2 sword upgrades free#
ContinentBonus_SignalFlare 1 Free Contact Cut Content Continent Bonuses These continent bonues were built by Firaxis, but then removed ContinentBonus_ProwlersProfit Lockboxes contain only ContinentBonus_SafeCracker -50% Lockbox Decryption Time ContinentBonus_QuidProQuo, ContinentBonus_SpareParts, ContinentBonus_SpyRing, ContinentBonus_SuitUp, ContinentBonus_UnderTheTable ContinentBonus_AllIn, ContinentBonus_ArmedToTheTeeth, ContinentBonus_FireWhenReady, ContinentBonus_FutureCombat, ContinentBonus_HiddenReserves, ContinentBonus_PursuitOfKnowledge, ContinentBonus_LockAndLoad CONTINENT_BONUSES = ContinentBonus_ArmedToTheTeeth CONTINENT_BONUSES = ContinentBonus_LockAndLoad CONTINENT_BONUSES = ContinentBonus_AllInĬONTINENT_BONUSES = ContinentBonus_FireWhenReadyĬONTINENT_BONUSES = ContinentBonus_FutureCombatĬONTINENT_BONUSES = ContinentBonus_HiddenReservesĬONTINENT_BONUSES = ContinentBonus_PursuitOfKnowledgeĬONTINENT_BONUSES = ContinentBonus_QuidProQuoĬONTINENT_BONUSES = ContinentBonus_SparePartsĬONTINENT_BONUSES = ContinentBonus_SpyRingĬONTINENT_BONUSES = ContinentBonus_SuitUpĬONTINENT_BONUSES = ContinentBonus_UnderTheTableĬONTINENT_BONUSES = ContinentBonus_SafeCrackerĬONTINENT_BONUSES = ContinentBonus_ProwlersProfit